Rummy Rules

Learn all rules and regulations for playing rummy

1

Basic Rules

In Rummy, each player gets 13 cards. The goal is to form at least 2 sequences, one of which must be a pure sequence. Remaining cards should be arranged in sets or sequences. The first player to arrange all cards wins.

2

Pure Sequence

Pure sequence is a group of consecutive cards of the same suit without joker. Example: 3♥, 4♥, 5♥ or 10♠, J♠, Q♠, K♠. Making pure sequence is mandatory.

3

Impure Sequence

Impure sequence is made with joker. Example: 3♥, Joker, 5♥ or 7♠, 8♠, Joker.

4

Set

Set is a group of cards of the same rank from different suits. Example: 7♥, 7♠, 7♦ or K♥, K♠, K♦, K♣. A set must have at least 3 cards.

5

Joker

Joker can replace any card. Every game has a random joker. Joker can be used to make sets or impure sequences, but not in pure sequence.

6

Winner Declaration

When a player arranges all 13 cards, they press the 'Finish' button. If all cards are valid, that player wins.

7

Points Calculation

Losing player's points are calculated based on the value of their unarranged cards. Face cards (J, Q, K) are worth 10 points, A is worth 10 points, and number cards are worth their face value.

8

Draw and Discard

In every turn, player draws a card from draw pile or picks from discard pile, then discards a card.

Important Notes

  • Making pure sequence is mandatory - you cannot win without it
  • A set must have at least 3 cards
  • Joker can only be used in sets or impure sequences
  • All 13 cards must be arranged - no card should remain unarranged

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