Rummy Rules
Learn all rules and regulations for playing rummy
Basic Rules
In Rummy, each player gets 13 cards. The goal is to form at least 2 sequences, one of which must be a pure sequence. Remaining cards should be arranged in sets or sequences. The first player to arrange all cards wins.
Pure Sequence
Pure sequence is a group of consecutive cards of the same suit without joker. Example: 3♥, 4♥, 5♥ or 10♠, J♠, Q♠, K♠. Making pure sequence is mandatory.
Impure Sequence
Impure sequence is made with joker. Example: 3♥, Joker, 5♥ or 7♠, 8♠, Joker.
Set
Set is a group of cards of the same rank from different suits. Example: 7♥, 7♠, 7♦ or K♥, K♠, K♦, K♣. A set must have at least 3 cards.
Joker
Joker can replace any card. Every game has a random joker. Joker can be used to make sets or impure sequences, but not in pure sequence.
Winner Declaration
When a player arranges all 13 cards, they press the 'Finish' button. If all cards are valid, that player wins.
Points Calculation
Losing player's points are calculated based on the value of their unarranged cards. Face cards (J, Q, K) are worth 10 points, A is worth 10 points, and number cards are worth their face value.
Draw and Discard
In every turn, player draws a card from draw pile or picks from discard pile, then discards a card.
Important Notes
- Making pure sequence is mandatory - you cannot win without it
- A set must have at least 3 cards
- Joker can only be used in sets or impure sequences
- All 13 cards must be arranged - no card should remain unarranged
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